Samurai

Posted on 14 May 2012 by admin

This was an internal development piece that we produced at RealtimeUK. (realtimeuk.com)

The team was approx 4/5 people, working over a couple of months. Made in 3dsmax, rendered in vray, post in AfterFX. It’s a bit flickery in places, but we were on a tight deadline before we had to get back to paid work. Only just managed to fit it in.

Might see about re-rendering a few bits. The body is Mo-Cap, the Face is hand animated morph targets. The Mo-Cap was recorded at Audiomotion (audiomotion.com) The Mo-Cap data is taken from one continuous stream. The whole piece plays end to end, so we could concentrate on the cinematography. Characters were modelled in zbrush.