Light Select Render Element
This video teaches you how use to better the lights inside of your renders.
This video teaches you how use to better the lights inside of your renders.
Create stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects.
One nice and unusual interior render produced with 3ds max and V-Ray 2.0
Compliments to Walid Layouni.
In this tutorial we can see how is possible to light objects based with V-Ray mesh light in Maya.
We can see how with using V-Ray mesh light and global illumination we can to create scenes without noise and black splotches.
Javier Pintor’s Procedural V-Ray Sand Material as showcased in his forum WIP thread. You will find here a short textual how-to supported with a video without commentary and the 3ds max scene file. Feel free to use it for any project you like.
read more info here
Also in Maya the ChaosGroup staff has carried new improvements for the light cache calculation in rendering phase.
here one video tutorial that shows you these upgrades.
This project was a little springboard from my usual office work. I needed to rest after all Archinteriors and archmodels collections that i done in last year. The main idea of this work with old car abandoned in some wild area has got more then 2 years now and was invented by one of my team friends. He started to model a car and some environment, but decided to leave the project. Recently, he asked me to take a loot at it – this was nice piece of work and i decided to finisch it.
Here how Chaosgroup has speeded up the calculation of vray Real Time.
Here how Chaosgroup has speeded up the calculation of vray Real Time.
With the update to V-Ray 2.0 you can render hair and fur with unprecedented control, quality, and speed using the new VRayHairMtl shader and VRayHairInfoTex map.