Daylight set up in an interior scene – V-Ray + 3DS Max
How to create a simple day light setup using V-Ray and Autodesk 3ds Max.
How to create a simple day light setup using V-Ray and Autodesk 3ds Max.
Use the new capabilities for wavelength dependent raytracing of the V-Ray core to create stunning close ups of refractive objectives with caustics that dazzle the eye.
This video teaches you how use to better the lights inside of your renders.
Create stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects.
In this tutorial we can see how is possible to light objects based with V-Ray mesh light in Maya.
We can see how with using V-Ray mesh light and global illumination we can to create scenes without noise and black splotches.
Javier Pintor’s Procedural V-Ray Sand Material as showcased in his forum WIP thread. You will find here a short textual how-to supported with a video without commentary and the 3ds max scene file. Feel free to use it for any project you like.
read more info here
Also in Maya the ChaosGroup staff has carried new improvements for the light cache calculation in rendering phase.
here one video tutorial that shows you these upgrades.
Here how Chaosgroup has speeded up the calculation of vray Real Time.
Here how Chaosgroup has speeded up the calculation of vray Real Time.
With the update to V-Ray 2.0 you can render hair and fur with unprecedented control, quality, and speed using the new VRayHairMtl shader and VRayHairInfoTex map.