Shade Map with Vray 2.0

the use of a Shade Map with V-ray 2.0 to minimize the rendering time of the depth of field! The calculation of the DOF increases from several minutes to seconds!

It’s very simple to implement, and it can (finally) to really enjoy the DOF directly in V-ray.

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Corten Church by Nicolas Richelet

Here is a wonderful making-of by a wonderful artist, Nicolas Richelet, you all know by the nickname of Newke. I also want to make a big-up to Mr. Moustache!

The image was created with the following tools: 3dsMax 2011, Vray Vray 1.5SP5 and 2.0 Beta and Photoshop CS5 and the plugin “Photolooks Magic Bullet.”

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Understanding the Linear Workflow

An interesting post on Linear Workflow. It explains the importance of Gamma Configuration in Vray

Read this tutorial

ProEXR 1.7 brings V-Ray image support to After Effects and Photoshop

Fnord software have released a free update to ProEXR bringing several new improvements.

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V-Ray 2.0 for Maya updated

Chaos Group have release a free update to V-Ray 2.0 for Maya, bringing new Hair & Fur capabilities, V-Ray RT GPU enhancements and several other new features.

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Samurai

This was an internal development piece that we produced at RealtimeUK. (realtimeuk.com)

The team was approx 4/5 people, working over a couple of months. Made in 3dsmax, rendered in vray, post in AfterFX. It’s a bit flickery in places, but we were on a tight deadline before we had to get back to paid work. Only just managed to fit it in.

Might see about re-rendering a few bits. The body is Mo-Cap, the Face is hand animated morph targets. The Mo-Cap was recorded at Audiomotion (audiomotion.com) The Mo-Cap data is taken from one continuous stream. The whole piece plays end to end, so we could concentrate on the cinematography. Characters were modelled in zbrush.

Architecture Design

some work 3d visual in Switzerland , work done on software 3d max2011 + vray sp5 , pts CS2

A great example of right lights balance and good use of the best photographic concepts

Watch other renders here

Nuit Blanche

Nuit Blanche explores a fleeting moment between two strangers, revealing their brief connection in a hyper real fantasy.

Directed by: Arev Manoukian
Cinematographer: Arev Manoukian

“Making of” here

The Third & The Seventh

A FULL-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects are already-built spaces. Sometimes in an abstract way. Sometimes surreal.

Modelling – Texturing – Illumination – Rendering| Alex Roman
Postproduction & Editing| Alex Roman

Directed by Alex Roman
Done with 3dsmax, Vray, AfterEffects and Premiere.

Industrial Kitchen

3ds max, Vray, Photoshop

2010.12.02

In creating this scene it was my goal to achieve a specific style. I wanted to render a modern and stylized kitchen that was set inside a industrial building which was later renovated for residential use.

Watch other works