Making of Tobacco Company Headquarters by Vladislav Dechev

Author: Vladislav Dechev

Vladislav Dechev is 26 years old 3d artist from Bulgaria. He’s been dealing with CGI for almost 6 years now, and in 2007 he established Wireframe Studio. Meanwhile he also works as an architect for an international company branch, based in Bulgaria. He made this renders of the Tobacco Company Headquarters in Sicuan, China. The design has a unique look, with a green roofs emerging from the ground covering the structural elements.

Continue reading this tutorial

Artist Retreat by Jamie Homes

Jamie’s ‘Artists Retreat’ render, that was based on the Shell house by ARTechnic architects, got him first place in the exterior category of Evermotion’s latest competition. He really managed to pull off a remarkable 3d recreation based on the original house and I especially like what he did with the little japanese zen rock garden! this is a must see and study. Join the forum discussion for more information.

See more

Interview – Gabe Askew

His fan video for Grizzly Bear’s song Two Weeks has for the past weeks been receiving a lot of praise in communities such as the Chaos Group forum, Vimeo and Motionographer. We’ve asked Gabe Askew to tell us a litte bit more about himself, and the video.

Contuinue reading here

Creating realistic rocks with V-ray

Tutorial by Daniel James Hatton

Part 1 of this tutorial shows a way to create very realistic looking rocks that can be rendered far away or for very detailed work. After failing to find a decent tutorial online I decided to start experimenting and I came up with this. I already knew how to make decent looking rock but I needed a way of generating loads quickly for a very rocky landscape. In Part 2 we are going to distribute those Rocks on a large scale using Vray Mesh Export and the Advanced Painter Plugin.

You need. 3ds Max, V-Ray, and Francois Mourlevat’s Asteroids Generator Script and the texture inluded in the scene file which is a modifies version of a texture I got from CG Textures.

Continue to read Part_1

Go to Part_2

Rusty with V-Ray

In the following tutorial we will create an advanced rusty metal shader.

Although the tutorial makes use of vray renderer’s vray blend material, you can also use shellac material if you are not a vray user.

Design the concept of office center

Exterior render of office center with an innovative design.

Software used: 3ds Max + Vray + Photoshop

See more

Making of Royal Suite with V-Ray

Author: Walid Layouni

Making of suite in baroque style; beautiful photorealistic image made with excellent modeling and excellent complex materials.

Software used:

  • 3ds Max for the forniture
  • Maya for the curtaining
  • Vray 2.0 for Rander
  • After Effects + Photoshop for post production

Continue reading this tutorial

HDR Skydome tutorial

A Tutorial to understand the production process’ bases of HDRI map.

Edited by Peter Guthrie

Continue reading here

Vray Dirt Tutorial

A quick tutorial on adding dirt to specific materials in Vray. A very useful application of the vraydirt shader in Vray is to make materials look dirty/weathered. Used in it’s basic form, with default settings, vraydirt can be used to add a general darkening around edges/corners in your 3d model. It can also be modified to affect only areas directly below 3d features.

Read more

The importance of true high dynamic range in HDRI maps

Many people don’t seem to realise that there is more to a HDRI map than only a pretty picture. Since you usually have to decide on buying HDRI maps from examining low dynamic range previews, it’s important to know what to look for and how to spot bad quality maps.

This article will help you in doing just that, with a strong focus on the dynamic range which is usually overlooked, especially by the providers of HDRI maps.

Read here this tutorial